POV-Ray : Newsgroups : povray.binaries.animations : Particle Algorithms : Re: Particle Algorithms Server Time
2 Nov 2024 13:19:24 EDT (-0400)
  Re: Particle Algorithms  
From: Tim Nikias
Date: 8 Dec 2001 17:38:52
Message: <3C129615.8BAE3640@gmx.de>
>
> My particle system does indeed only do collision detection using the center
> point of the particle as reference. I don't think there's much I can do
> about that unfortunately...
>

Just a simple idea I had:
If you have the direction the particle is heading, why don't you do a
"axis-check"?
Example:
Particle flies in x-Direction.
You also check some angles which differ from original angle up to
90 degrees or so.
It's like creating a field-of-vision for the particles direction and looking
for intersections there.

On the other hand, that might become pretty parsing-intensive...

Perhaps the simple solution will work until someone has found some ingenious
way...

By the way: I've just downloaded the POV-Ray3.5 Beta 8 and am making
myself comfortable with it. Perhaps we'd see some "neat awesome-action-packed-
particle-animation" of *my taste* soon...

No offense, just kidding.

Tim


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